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beta decay from patreon

beta decay

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beta decay posts

Development Update #6

Camera Smoothing

A huge effort was put in to restructure the camera system in order to allow for smooth transitions. The camera will now smoothly translate when changing perspectives from First person, to Shoulder View TPS, to Adventure View TPS. This also includes Left/Right Shoulder Aim Switching.

Changelog

  • When Sprinting - Dynamic Speed modifier is now set to Max speed.

  • Bugfix to reset Spine Rotation When weapon equipped.

  • Tweaked ...

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Development Update #5

Anomalies

  • Immediately fatal if entered / or within too close proximity.

  • This is the first draft and version of an Anomaly. In the future there will be different variations and improved damage/fatality effects upon entering.

Camera Modes

There are three camera types of camera views:

  • Adventure Camera (Distant)

  • Action Camera (Shoulder)

  • First Person Camera (True FPS - No Separate FPS Modeling...

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Development Update #4

Camera Lean on Strafe

When a player strafes left or right in first person perspective the camera will tilt in that direction, adding to the immersive feel.


Damage Indicator

When players receive damage a blood splash will appear on the screen.


Changelog

  • Crouching animation with pistol bugfix
  • Fixed bug where weapon slides and parts would randomly twist around when jointed to character body.
  • Increased vignette inte...

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Development Update #3

Character Dynamic Avoidance

When characters approach close to walls or other characters they will dynamically twist/lean their bodies.


Female Outfit

A tank top and trousers outfit for female characters.


Changelog

  • Added more industrial style textures
  • Added more bleeding effects for dismembered limbs
  • Fixed a bug with Fat and Skinny characters... Where sometimes skinny characters would have only a ...

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Development Update #2

Dismemberment

  • Limbs may be separated from characters if they reach a certain threshold of damage. This results in a pretty messy situation.


Changelog

  • Reintroduced Vertex Snapping which results in the retro jaggy/moving effects on models.
  • Reduced wind effect for trees and grass foliage.
  • Fixed Decal Blood Splatter Effect so they properly appear on ground/walls, where the character dismemberment occurs.
  • Added bleedin...

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Development Update #1

This is the first official development update for beta decay!


Binoculars

A fun new / nostalgic looking feature. Binoculars can be equipped to provide a visual zoom and range finder (meters). Since beta decay is low poly and pixelated by nature, binoculars are extremely beneficial to spot threats that may blend in at far distances. 


AI Formation Logic and Positions.

The end goal is for players to command a...

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Strata

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Flow

beta decay post Flow from patreon

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Fire

beta decay post Fire from patreon

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Low Poly Aesthetic

beta decay post Low Poly Aesthetic from patreon

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Pre-Alpha Gameplay

beta decay post Pre-Alpha Gameplay from patreon

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Technical Demonstration | beta decay

beta decay post Technical Demonstration | beta decay from patreon

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