DoujinCreators
Alex Heskett from gumroad

Alex Heskett

gumroad


Alex Heskett posts

Shader Nodes Data Viewer

Alex Heskett post Shader Nodes Data Viewer from gumroad

A project file containing the nodegroup

A simple and intuitive node for quickly viewing exact floating-point values in the shader editor.

Controls:

  • Channels
  • Digits
  • Scale
  • Input Overlay
  • Vector (Optional)

<...

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Procedural Rain FX (EEVEE/Cycles)

Alex Heskett post Procedural Rain FX (EEVEE/Cycles) from gumroad

A project file containing the procedural nodegroups, along with a demo scene with premade materials.

A pack of advanced procedural nodegroups for adding photorealistic rain / water effects to any surface. All effects are seamlessly loopable.

Included Nodegroups

Master nodes*:

  • Quick / Advanced Rain FX
  • Quick / Advanced Rain Ripples

Components:

  • Stationary Droplets
  • Rain Drips

Mapping:

  • Rain Pro...

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Particle Simulation Toolkit | Blender 3.6 Sim Nodes

Alex Heskett post Particle Simulation Toolkit | Blender 3.6 Sim Nodes from gumroad

All 8 nodegroups and two demo scenes

A modular toolkit of geometry nodes nodegroups for setting up advanced particle simulations. The particles use a verlet integration for accurately simulating velocity and acceleration in realtime. All nodegroups are optimized to be responsive and usable for high particle counts.


Features include:

  • Dynamic mesh collisions with customizable surface response (friction + elasticity)
  • Particle self-collisi...

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Simple Ripple Simulation | GN Simulation Nodes (3.6 Beta)

Alex Heskett post Simple Ripple Simulation | GN Simulation Nodes (3.6 Beta) from gumroad

.blend file containing the included node groups and a demo scene.

A node setup to apply liquid ripple physics to any geometry, utilizing the beta simulation nodes available in Blender 3.6.

Included is a demo scene with the ripple node groups applied to a water plane.

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Nodevember 2022 Project Files

Alex Heskett post Nodevember 2022 Project Files from gumroad

A project file containing all 9 entries.

The 9 entries I created for Nodevember 2022, compiled into a single .blend file. All shader / GN nodetrees are unmodified and accessible.

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Mayterials 2022

Alex Heskett post Mayterials 2022 from gumroad

The mayterials renders, along with a text file linking to the project files.

A compilation of all 12 materials made for the Mayterials 2022 event. Materials were made in both Substance Designer and Blender, with project files included for both programs.
The project files are not directly included in the downloads, but are linked in the text file.

Raymarched Forest Demo (EEVEE / Cycles)

Alex Heskett post Raymarched Forest Demo (EEVEE / Cycles) from gumroad

The project file containing the shader.

A fully procedural environment rendered in the world shader utilizing a variety of techniques including raymarching.

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Realtime Raymarched Volumetrics Demo (EEVEE / Cycles)

Alex Heskett post Realtime Raymarched Volumetrics Demo (EEVEE / Cycles) from gumroad

The demo scene and shader

A demo scene displaying a stylized volumetric effect achieved using raymarching.

A full breakdown of the effect can be found on my twitter: https://twitter.com/HotdogNugget/status/1510464077478256643

Shader-based Inverse Kinematics Demo

Alex Heskett post Shader-based Inverse Kinematics Demo from gumroad

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Nodevember 2021 Project Files

Alex Heskett post Nodevember 2021 Project Files from gumroad

A .blend containing the 15 entries made during this year's Nodevember! Feel free to use for any purpose you want.

Compilation

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Mayterials 2021

Alex Heskett post Mayterials 2021 from gumroad

All 31 materials from Mayterials 2021

A compilation of the 31 materials made during the 2021 Mayterials event. The included materials are divided into weeks in order to stay under gumroads file limit.

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Basic Raymarched Shadows Demo (EEVEE/Cycles)

Alex Heskett post Basic Raymarched Shadows Demo (EEVEE/Cycles) from gumroad

A .blend file containing the 3 nodegroups and a demo scene.

A demo that displays the capabilities of 2D raymarching to make realistic shadows. Includes 3-point lighting and sun lighting, along with ambient occulsion.

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Retro Color Quantization (EEVEE/Cycles)

Alex Heskett post Retro Color Quantization (EEVEE/Cycles) from gumroad

A project file containing the node group, along with 4 color palettes and 2 color visualizers.

A shader for creating retro color quantization from any image. Ordered and blue noise dithering is also included.

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Procedural Water Caustics/Godrays (EEVEE Only)

Alex Heskett post Procedural Water Caustics/Godrays (EEVEE Only) from gumroad

A project file containing the material and a demo scene.

A fully procedural shader for creating both water caustics and godrays. 

Note: This is FAKE caustics, meaning it is not 100% realistic. That being said, in situations with a single sun light, it is extremely effective.

Currently only compatible with diffuse materials, updates may come in the future.

NPR Hand Render Project File

Alex Heskett post NPR Hand Render Project File from gumroad

The project file

The project file for a recent render, for people interested in the shader.

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Procedural Image-based Glitch Shader (EEVEE/Cycles)

Alex Heskett post Procedural Image-based Glitch Shader (EEVEE/Cycles) from gumroad

A blend file containing the procedural shader and a demo scene

A fully procedural shader for achieving glitch-esque distortions for images.

YAY! Thanks!

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Procedural Rubix Cube Shader

Alex Heskett post Procedural Rubix Cube Shader from gumroad

Shader with demo scene and lighting.

A fully procedural Rubix cube shader capable of accurate scrambling of colors and image textures.

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Procedural Carbon Fiber Material for Cycles

Alex Heskett post Procedural Carbon Fiber Material for Cycles from gumroad

Included is a project file containing the material with a demo object and lighting

A simple and customizable Carbon Fiber material for Blender's Cycles render engine.

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Volumetric Nebula Shader for EEVEE and Cycles

Alex Heskett post Volumetric Nebula Shader for EEVEE and Cycles from gumroad

A Blender project containing the procedural material, with a demo scene and lighting.

A fully procedural material meant to emulate realistic nebulae. Effective in EEVEE and Cycles.

Woo! You actually downloaded it!

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