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Development news ๐Ÿ”จ

The Christmas holidays are over but we didn't even celebrate them because we've been working on our unity version all this time non-stop.

I stick to my iterative incremental approach in game development, so instead of wasting a year developing one game that contains a lot of complex systems, we can iterate development in several games that use just some of these systems and keep it within the same one year.

Below is the list of required systems for the alpha version of Kiss My Camera on unity. Some of them are done by working on the other game I was involved in Golden Coast Saga. We are close to releasing the Unity version of this game and by doing so we will test the systems that will be applied in the more complex Kiss My Camera update that you are all waiting for (50% ready)

โœ… Modular code architecture

โœ… Custom mesh animation system

โœ… Visual Novel module

โœ… Lewd Scene player

โœ… Wardrobe/Character editor

โœ… Backend for Patreon benefits and cloud saves

โœ… Sounds support

โฌœ Connect networking module

โฌœ Top-down movement / inventory

โฌœ Base game progression

โฌœ Placing items on grid mechanic

โฌœ Basic AI for characters and personality system


Meanwhile, we're completely migrated to our new animation rig system, so we can continue our work on character assets and new scenes!

Here are a couple of sneak peek sketches of the upcoming scenes.


I'll post the updates of the Golden Coast Saga on my Patreon too, so there will be not so empty while I'm working on the other game ๐Ÿ˜…

Meet Emilia, one of the Golden Coast characters and her brand new physics simulation


Development news ๐Ÿ”จ

Comments

Can't wait for strap-on/futa support!

eldora


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